League of Legends. Overwatch. These two games are not popular, they are gaming culture JUGGERNAUTS. Millions of cosplays, fanarts, fanfics made of both games, it is almost guaranteed that neither game is going to die anytime soon. On the other side of the spectrum, you have the laughing stock that is Battleborn, a game that MAYBE could have been great but got quickly HUMILIATED by Overwatch, to the point that its peak number of players is barely a tenth the average number of Overwatch players. And between those two extremes is SMITE, a mildly successful but otherwise irrelevant MOBA. What's the difference?