Showing posts with label Chrono Cross. Show all posts
Showing posts with label Chrono Cross. Show all posts

Sunday, April 24, 2022

The Eleven WORST Chrono Cross Party Members

With the recent release of Chrono Cross: Radical Dreamers on the Nintendo Switch, I figured it'd be a good idea to compile a short list of the eleven WORST allies you can recruit in the game. Of course, I will explain what makes them so garbage in the game, and we're going in descending order. Let's get to it...


11- Korcha


Korcha is a Blue Innate ally that you get if you agree to save Kid from dying from Hydra poisoning. Problem is that refusing to save Kid gets you Glenn, one of the BEST characters in the game. So the game is almost forcing you to pick between this punk, and the guy who can dual wield later in the game...

But besides that? Korcha is mediocre at his absolute best. His weapon is a fishing pole, so his hit rate is sub par. His Magic Attack stat is below average, and otherwise the kid's outclassed HARD by most other Blue Innates, most of whom also happen to AT LEAST be above average mages.

And you're telling me I have to give up one of the BEST characters in the game... for HIM? NEXT!


10- Turnip




Few characters in the game learn Double Techs, which was one of Chrono Trigger's more unique battle mechanics. That, and his decent Strength, are reasons to have Turnip in your party.

Reasons AGAINST having Turnip in your party? Low stats overall, being yet ANOTHER sword wielder (and he's not even the best Green Innate sword wielder), and honestly you can do better than this little green veggie. He can't even use Magic very well, due to a small Elements Table AND a low Magic Attack stat! No thanks!


9- Steena


This is an unfortunate case of an objectively good character getting screwed over by the game itself. Steena has three BIG problems going against her. First off, she's recruited SUPER late; in fact, she'll generally be among the last, if not THE last character recruited. For joining so late, Steena's stats are ridiculously low; she seems better suited for the middle-to-late game. Second, her Techs all have to be FOUND. Don't have a guide? Go to GameFaqs! And thirdly, she's a White Innate who does the exact same things Serge does, but does nothing he doesn't do better!

Why even bother?


8- Zappa



Zappa is a case where he's good at doing ONE thing, but you need your characters to be more fluid than that. Zappa is a GREAT physical attacker, yes. But in this game, pure physical attackers are not nearly as versatile as the guys who can both attack AND cast magics. There are other, BETTER Red Innates in the game, and most of them do what Zappa does; some even do it better.


7-NeoFio 


This little flower has ONE thing going for her, and that's the fact she can do a Double Tech with Turnip. That's it.

Her stats are otherwise too low to be of any real use. She's a mediocre at best Mage, her attacks aren't particularly strong, and she's otherwise a waste of a party slot that could be filled with a GOOD character. She doesn't even have a unique niche to fill! Next, please!


6- Van



Van's one of the few characters who can attack ALL enemies at once with his Attacks, plus his final skill can really HURT!

But he otherwise lacks the stats needed to justify bringing him along over any other character. If you need a good Green mage, you've got better options. If you need a Green Innate attacker, you have better options. Van's only "good" for when you recruit him, and even THAT is because your pickings are low, low, LOW!


5- Skelly


Skelly isn't a BAD character per se, as you certainly could do WORSE. He's got decent stats, can use Magic well enough, is fast enough, and for the early-mid game, he's pretty good.

But recruiting him is a BITCH! Seriously, try recruiting this guy without a guide handy! What's that, you can't find all the pieces to bring him back together? Welp, too bad! No Skelly for you!

And after that odyssey to recruit him, what do you get? An average character! One who WILL be outclassed all too soon! So, RIP.


4- Funguy



Like Zappa, Funguy is a case of a character being good at ONE thing, when you want your characters to be good at more than one thing. He's got good Strength and good HP, but that's about it. That's not enough.

But what sets him below Zappa is the fact that his last Tech skill is earned so very late in the game; almost at the end! By that time, Funguy is SO BEYOND outclassed, using him is more of a joke than anything!

3- Unevolved Pip


Pip is unique in that, depending on how many Elements he uses, he'll evolve into a new form. Using a set number of White, Blue, or Green Elements gives him an Angel form, while Black, Red, or Yellow elements gives him a Devil form. But if you fail to evolve him by the time you get 35 stars, Pip will stay stuck in his base form, who'll end up being one of, if not THE, weakest member of your team!

You don't want that, trust me.

2- Mojo



Mojo has THREE things going for him, and that's it. First off, he's a very early recruit, and in fact he can even be the second character you recruit in the game if you know what you're doing. Second, he's pretty much your first Black Innate character, again if you know what you're doing. Thirdly, he's got GREAT evasion.

And that's absolutely it. Inarguably, Mojo is a bottom tier Black Innate character. Arguably, he's the absolute bottom of the barrel in terms of Black Innates. Once you get someone like Skelly, Mojo will find himself PERMANENTLY benched!


1- Pierre without the Hero Equipment


For Pierre to be useful, he has to equip the Hero's Sword, Hero's Shield, and Hero's Medal. When he has all three, he's pretty good; otherwise he sucks.

But is he GREAT? Nope! He's "above average" at best, getting himself outclassed HARD by Glenn, Fargo, Viper, and so on. At best, he might be considered the second best Blue Innate physical fighter, but again that's only if you have the WHOLE Hero Set. Forgot to find the Hero's Sword? AYYY LMAO, you ain't getting it again outside a New Game+!

Without the Hero Set, Pierre is far and away the absolute WORST Blue Innate character, and in fact he may well be the WORST character you can have if you've recruited him. You can do WAY better.

Friday, August 10, 2018

Chrono Cross- Worthy Sequel?

The question of what makes a sequel truly worthy of its predecessor is one that has nagged me ever since I saw The Last Jedi. As I pondered that question, one game sprung to my mind: Chrono Cross, sequel to the legendary Chrono Trigger. It was not until today that I finally came to a conclusion regarding what makes a sequel truly worthy of its predecessor, which allowed me to measure up Cross' worthiness of following Trigger.

Tuesday, September 3, 2013

Chrono Trigger and Chrono Cross- a Chrono Fable

Chrono Trigger is one of the greatest, most well put together video games of not just the 16 bit era of gaming, but in the entire history of video games. Its sequel, Chrono Cross...you either love it or hate it. Now, on paper, Chrono Cross is not only a great concept, but one that could potentially surpass its predecessor in artistic merit.The main theme of Chrono Trigger is time travel, while the main theme of Chrono Cross is dimension hopping. in Chrono Trigger you hop around different eras of the world, while in Chrono Cross you jump between two alternate timelines. It sort of makes sense, after all, it is very difficult to make a sequel to a time travel story that does not, in some way, repeat something done in the first story. Now, I am not here today to review Chrono Cross as a game, nor as a sequel to one of my favorite games of all time, as I feel like that's been done before. I'm here to make the argument that Chrono Cross is a game that follows the thematics of Chrono Trigger, only with a different perspective.