Monday, July 4, 2016

Five Outclassed Weapons in Fallout 4

Whereas some weapons are objectively bad in Fallout 4, these are five weapons who serve their purpose well enough. They just simply have the bad luck of not being as good at their job as other weapons; they are outclassed. Each of these weapons has an alternate counterpart that has the same mods, uses the same ammo, but simply does the job better.


5. The Switchblade

The Switchblade is a good enough weapon: it has good Damage per Second, a Fast attack speed, and once it has the Serrated Blade mod, the damage it does not only double, it makes the target bleed for MORE damage. It's also a very light weapon; perfect for melee stealth attacks, which TRIPLE its attack damage! It's core damage is 8; with 10 Strength, the damage becomes 16. With the Serrated Blade mod, the damage becomes 17 minimum. With a sneak attack, WITHOUT the ninja perk, we're looking at a weapon that deals 24 damage per hit with no mods, 51 damage per hit with the Serrated Blade. That's pretty damn good, especially at early levels, where that kind of damage is guaranteed to One Hit KO any enemy Raider.

But this weapon is outclassed by:

The Combat Knife
The Combat Knife is THE Melee weapon for stealth. It weighs the same as the Switchblade, but it deals one more point of damage. Like the Switchblade, it too has access to the Serrated Blade mod, doubling its damage output AND dealing bleeding damage to the target as well. However, there is one defining advantage that ensures the Combat Knife WILL replace your Switchblade: the Stealth Blade mod, which increases your Sneak Attack damage, The Combat Knife has all the perks of the Switchblade, but does everything better. It's no contest which knife should be in your inventory.

4. The Board

The Board is a good enough weapon: it's heavier than a knife, it's slower, but it deals more damage. With no mods, no perks, and minimum Strength, it deals 14 damage. With the Bladed mod it deals 29 damage plus causes bleeding. This isn't a bad weapon per se. But...

The Baseball Bat
The Baseball Bat simply outclasses the board in EVERY aspect. It deals more damage: at a minimum, 16. But with the Bladed mod it deals 35 damage plus bleeding. As if that were not enough, you could modify the Bat even further, turning it into an Aluminum Baseball Bat, adding 5 more damage to its hits. A Bladed Aluminum Baseball Bat deals, at minimum, 40 damage per hit. It's no contest which weapon deserves a spot in your inventory.

3. The Revolutionary Sword
This is one of my favorite weapons in the game. It deals 16 damage minimum, but it can be upgraded in one of three ways. First, if you equip it with the Serrated Blade mod, it deals 36 damage plus it causes bleeding damage. If you attach the Electrified mod instead, it deals two types of damage: ballistic AND energy damage. The Stun Pack perk not only adds the Energy damage, it also gives you the chance to stun the enemy for a short time. It's a great weapon!

But it's outclassed by:
The Chinese Officer Sword

You guessed it: it deals more damage. But the biggest reason WHY the COS has an edge over the Revolutionary Sword is because of one modification: instead of the Stun Pack, the COS has the option of adding the Electrified Serrated Blade mod, which gives the sword a bonus of 22 ballistic damage, 15 energy damage, PLUS bleeding damage as well. When the question is "do I want the enemy stunned or dead?" I like to go for dead. Every time.

2. The Submachine Gun
The quintessential assault weapon, the Submachine Gun delivers a rain of bullets at the enemy. If your aim is true, this weapon will turn ANY enemy into swiss cheese; even if you miss, this weapon has a minimum ammo capacity of 50. That means you can shoot up to 50 bullets at a time before needing to reload. A simple modification later and this can go up to 100, one of the highest in the game. It's a good enough weapon, especially during early levels, and it's one of the few weapons in the game to have a Legendary version that's a recolor.

But this weapon simply can't compare to...
The Combat Rifle
Both guns use the same ammo type (.45 ammo), and although the Submachine gun has more ammo capacity, THAT is as far as its advantages over the Combat Rifle go. With no modifications or perks, the Combat Rifle has a base damage of 33, whereas the Submachine Gun has 10. The Submachine Gun has to spend 3 bullets to reach the damage the Combat Rifle deals with just 1. Even considering the notion that the Combat Rifle doesn't make much of an assault weapon, with the Automatic Reciever (which turns the CR from a single shot rifle to an assault rifle) the minimum damage per bullet it does is still 13. This, of course, adds up: If both guns fire five bullets, the Submachine Gun has dealt 50 damage, while the Combat Rifle has dealt 65. The numbers don't lie.

Another BIG advantage the CR has over the Submachine is just how versatile it is. You can modify it to become a regular combat gun, a sniper rifle, or an assault rifle. You can't do that with a Submachine gun; it's an assault rifle and that's that. Bullets aren't cheap, and if I'm gonna use them, I'm gonna put them in the gun that actually kills better.

1. The Institute Laser

This is a fun gun. You can turn it into a sniper rifle, a shotgun, an assault rifle, a handgun, or a combat rifle. You can modify it to set the enemy on fire (dealing damage over time). Plus its laser shots are blue! This is a fun gun, and I love it!

But...
The Laser Gun
Sometimes, life simply isn't fair. In this case, we have a weapon that is, quite literally, the superior version of another weapon. The Laser Gun does EVERYTHING the Institute Laser does, but better. First off, it deals more damage (22 to the IL's 15). Like the IL, you can turn this Laser weapon into anything: a combat rifle, a hand gun, an assault rifle, a sniper rifle, anything. Like the IL, you can modify this weapon to deal burning damage to the opponent. Problem is, the Laser Gun simply deals more damage, ALL the time.

So, why even bother with the IL if the Laser Gun does everything better? The Institute Laser literally has no advantages to the Laser Gun. As if that were not enough, the Laser Gun has more modification options than the IL. Example given: the LG has two different Sniper Barrels, one a more advanced (and thus requiring more investment in Science and Gun Nut perks) version of the other, while the IL simply has three types of barrels: Short, Long, and Automatic. The Laser Gun handily owns the Institute Laser. End of discussion.





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