*note*This piece was written as an assignment for one of my classes in college, but by my own decision I opted not to turn this in and instead focus on another topic. To not let this go to waste, I opted instead to just upload this piece onto my blog. Enjoy.
In his editorial “What We Talk About When We Talk About Gamergate”,
Internet editorialist, self ascribed relationship coach and love
expert, and Online Personality Harris O'Malley, better known by his
nom de plume Dr Nerdlove, aims to inform the reader on what he calls
the true reason behind the online movement known as Gamergate. For
those not in the know, Gamergate is a movement that calls for better
ethical behavior in video game journalism, opposes collusion in the
video game journalism industry, as well as the censorship of video
games by outside parties, particularly feminists who are otherwise
uninvolved in video games. Harris O'Malley, however, presents an
alternative raison d'etre for this movement, which is mirred by the
omission of some important details.
O'Malley begins by informing the reader of the “Quinnspiracy”,
the name for a scandal involving video game developer Zoe Quinn, who
was accused by an ex boyfriend of having slept with several video
game journalists in exchange for favorable press coverage. Harris
O'Malley asserts that these accusations are false, because one of the
journalists who was accused of sleeping with Quinn, Nathan Grayson,
never wrote any positive reviews for Quinn's then latest game,
Depression Quest. Here, however, is where O'Malley's editorial falls
apart, because the accusation against Quinn was that she slept with
Grayson for positive press coverage, not positive press review. And
the positive press coverage of Quinn's game does, in fact, exist;
Nathan Grayson wrote that Depression Quest was one of the new games
to watch out for in 2014. In exchange, Nathan Grayson's name appears
in Depression Quest's credits, as a “Special Thanks”. O'Malley
does not include these facts in his editorial.
The article goes on to explicitly state that Gamergate's argument
about being anti corruption in games journalism is fake by presenting
some rather flimsy evidence. An example would be implying that the so
called “collusion” between video game journalists amounts to
simple exchanges via social media. One thing that was omitted,
however, was the GameJournoPros mailing list, a secret mailing list
where several video game journalists sent each other messages in
regards to which stories to cover, which to ignore, and whose career
was to be destroyed. Ironically, Harris presents a photo of himself
exchanging some messages with Leigh Alexander, a video game
journalist who wrote one of the many “gamers are dead” articles,
a collection of articles all released on 29 August 2014 and all
saying the same thing: that the core audience and main consumers of
video games were irrelevant to the game industry and could safely be
ignored. These articles were released within weeks of the
“Quinnspiracy”, when gamers were starting to ask just what's
going on in gaming journalism. Some things O'Malley omitts are how in
sites like Reddit and 4chan, popular hangouts for gamers, any
discussion on Zoe Quinn and the controversy resulted in a ban from
the site. Several message boards discussing the controversy were
erased by the moderators, effectively silencing anyone who dared
raise their voice to ask “what's happening?” Something else that
Harris doesn't talk about is how many Reddit moderators were
explicitly friends with Zoe Quinn, and the email exchanges that
proved that they were removing and deleting these threads as a favor
to her. One would wonder why this detail was omitted from an article
claiming to teach the audience the true reason behind a movement.
As
he continues, O'Malley makes mention of the death threats that Zoe
Quinn and famed online feminist pop culture critic Anita Sarkeesian
allegedly received from gamers. He specifically writes on how Anita
Sarkeesian was forced to cancel a talk in Utah State University due
to a bomb threat made against the school if she were to continue with
the speech. What O'Malley fails to mention, however, was that the
police scoured the entire campus and declared it safe for Sarkeesian
to give her talk, and that the USU declared the bomb threat to be
“not credible”, that it was just a threat to try to get
Sarkeesian to cancel her talk. She wilfully canceled her appearance
anyway, citing the University's gun control policy; specifically that
the University does not forbid handguns on campus. Harris O'Malley
also fails to mention that the many times supporters of Gamergate
identify the individuals who send Anita Sarkeesian threats and they
sent her this information, she consistently fails to take any action
other than to ask for more money on her Kickstarter. An example would
be when the owner of Brazilian video game website Portal
Celebrinando, Mateus Prado Sousa, was found to be sending death
threats against Sarkeesian, various supporters of Gamergate attempted
to contact authorities against him. When they were informed that
Sarkeesian herself had to issue the complain, several Gamergate
supporters sent her the information required for her to make an
official complaint and have Sousa arrested. She never did contact the
police. Why would these details be omitted?
In a short paragraph, Harris O'Malley accuses Gamergate of being anti
progresivism. He mentions that the one thing all “Gamergaters”, a
name given to the people who support Gamergate and participate in
their online communities, is that they are anti feminism in gaming.
He, however, fails to mention that one of Gamergate's most vocal
supporters, Christina Hoff Sommers, is a famed feminist. She's also a
former philosophy professor, and has written many books on the unfair
disadvantages boys suffer in Academia. O'Malley also neglects to
point out just how diverse the supporters of Gamergate truly are in
regards to their political ideologies; while some identify as Right
Wing, others identify with the Left. Furthermore, he makes no mention
at all of how pro-women Gamergate supporters truly are: between
September and October of 2014, supporters of Gamergate raised
thousands of dollars for charity to be used as schollarships to get
more women into Computer Sciences. An organization known as The Fine
Young Capitalists, which has been in favor of Gamergate since the
very beginning, also raised thousands of dollars to help female game
developers make their own games. The only time Harris deigns himself
to even mention this organization is to demonstrate that Zoe Quinn
had nothing to do with the release of the personal information of
said organization's members. One would think that the existence of
charities designed specifically to get more women into the gaming
business would merit at the very least a pause in an editorial about
how the supporters of said charities were trying to keep women out of
gaming.
And then O'Malley attempts to discredit Gamergate's claim of being
about ethics in gaming journalism by presenting some instances of
corruption in gaming journalism that O'Malley claims the supporters
of Gamergate are not giving enough attention to. He makes mention of
game developers holding review codes “hostage” in exchange for
favorable reviews, and yet offers no examples of such a thing
happening. He then points out the alleged hypocrisy of demanding that
Polygon be punished for giving the game Bayonetta 2 a low score, and
then makes a point of establishing that Polygon gave the game a 7,5
out of 10, implying that the score isn't even that low and that
supporters of Gamergate are making a mountain out of a molehill in
this case. Two things he fails to mention: first off, in video game
journalism, anything below an 8 is often thought of as mediocre.
Second of all, Bayonetta 2's low score was given not because of any
technical issue the game may have, such as unresponsive controls or
graphical glitches, but because of its artistic presentation; mainly,
that the main character is a sexual woman. A game was denied the
score it deserved because the critic did not agree with how the main
character was presented. The problem is that Polygon is a
professional video game review site, and its consumers expect product
reviews; when reviewing a product what should matter is if the
product is worth buying. The main problem with this low score is that
the critic was not able, or willing, to set aside his personal
discomfort with an element of the game to do his job. Imagine a
critic giving the film The Hunger Games a low score because he did
not agree with the violence in the film, or if another critic gave
Casablanca two starts because the French Anthem was sung in the film
and the critic was anti France. A review is supposed to be based
around a set criteria, and seeing if the work meets said criteria or
not, but O'Malley seems to disagree.
Perhaps the most damning paragraph in the entire editorial is when
Harris brings up the harassment those who support Gamergate have
received. He brings up when Britbart contributor Milo Yiannopoulos
was sent a syringe in the mail. Milo Yiannopoulos made a name for
himself in Gamergate by being the journalist who exposed the
GameJournoPros mailing list, and since then has been unapologetically
pro Gamergate. Harris brings a legitimate question: how can he
believe a Gamergate supporter has been sent a death threat when many
of the death threats received by Anita Sarkeesian have been dismissed
by the supporters of Gamergate as being fake? But here, Harris shoots
his argument down by implicitly applying a double standard, and by
explicitly stating that he personally believes Milo Yiannopoulos is
lying. A question that needs to be asked: why should Anita's alleged
death threats be taken seriously when Harris and those who oppose
Gamergate are so willing to dismiss Milo's?
So much
evidence that was left out of this piece, and one asks themselves
“why?” The abscence of this evidence if damning, regardless of
the author's intention. If the author left this evidence out by
accident, then it demonstrates his poor research skills, which then
turns the article into a shoddy piece of work that fails to inform
the audience of any truth. If the author left out this evidence on
purpose, then it just shows how dishonest he is, which then turns the
article into a smear piece, one that can safely be disregarded
without a second thought.
An article that
purports to educate someone can not withhold evidence from the
reader, whether intentionally or no. When one seeks to write an
article on a topic, one has the responsibility to research the topic
as much as possible, and then present the results of that research to
an audience. Withholding information is, therefore, dishonest and
offensive.
From a
stylistic point of view, the article is top notch. The writing is
crisp and crystal clear, engaging when it needs to be, and in many
ways feels like the author is sincere when he says he wishes to
educate, not indoctrinate. The article stands out by both its
respectful vocabulary and its casual approach towards the audience;
the writer of the article made great use of the visual elements,
presenting a generated image of the character Beetlejuice as a joke,
and a few paragraphs later an image of a screen capture of a
harassing message Anita Sarkeesian received. The visuals never
distracted, instead they helped emphasize the author's point, or
helped convey the message more clearly. The subtle use of jokes in
the footnotes helped keep the piece from being too dry and academic,
which helps the article because its intended audience is not
Academia, but rather, casual readers.
The greatest
flaw in the article, however, has nothing to do with its style and
everything to do with its substance. The fact of the matter is the
article omits too many facts. Does not an audience deserve all the
facts? Does not a reader deserve the chance to make up his or her own
mind? If a position needs to hide facts in order to convince a
neutral party of its validity, does that not invalidate the position
itself? At the very least, one can rightly say it debilitates
whatever argument it has, no matter how self righteous it is. If an
argument, or a narrative, can be destroyed with facts, it deserves
such a fate.
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