Showing posts with label Visual Novel. Show all posts
Showing posts with label Visual Novel. Show all posts

Saturday, March 26, 2022

Goodbye, Lovestruck

 Lovestruck was a Visual Novel app that you could have downloaded for free on the Google Play store. There were several stories to play, with most (if not all) of the stories starring a female character. The app was notable in that each and every story had at least one Gay Route to play on, with several of the newer stories having an equal number of male and female love interests. There were even some routes that starred non-binary love interests! But by March's end, the app will be no more.

The reason the app is closing down is, of course, due to money issues. The app depended on users buying Tickets and Hearts so they could continue playing the games and seeing the special cutscenes; otherwise, you had to wait two hours for ONE ticket (capping at 2) and earn Hearts doing special missions. A bit annoying, but par the course for these apps.

The tragedy of this loss is that Lovestruck was one of the few visual novel apps that was 100% LGBT+ friendly. You had Queer characters in EVERY STORY you played! Gay men, bi men, lesbian women, bi women, pansexuals, non-binaries, genderfluids, you name it! The app had them all!

So to see the app close down, with no indicator that the games themselves are being saved elsewhere, means the loss of one of the few franchises that was LGBT+ Friendly visual novel franchises. The stories themselves were (mostly) VERY well written, too, starring a myriad of amazing and unforgettable characters. Many of these stories defied stereotypes for the kind of genres they explored. 

One example that sticks out to me is Love and Legends, which was the very first visual novel that was original to the Lovestruck app. The story is about a young Chicago nerd girl who gets transported to this typical fantasy world (meaning Medieval Europe with elves and magic) and she meets a wide cast of characters that the player can romance. Your options are: The handsome and serious knight, the boyishly good looking and coy Elf archer, the aloof and broody demon (who looks like a guy with heterochromia), the cute Magician girl, and the mature King.

Normally in tales like these, you have a few expectations: The knight is the one doing the chasing, the magician girl is cold and focused on her studies, the elf is borderline racist, and so on. NOT SO with Love and Legends! In THIS VN, the Knight does NOT like the main heroine AT ALL at first, and he takes some time to warm up to her! In contrast, the Magician girl is flirty right from the word GO. The brooding loner has a GOOD REASON to be brooding and a loner. List goes on and on!

Another FANTASTIC visual novel that I GREATLY enjoyed was called Havenfall is for Lovers, which again played with stereotypes regarding supernatural lovers. Take for example the werewolf lover. In normal werewolf stories, the werewolf is someone poor, or a vagrant, and someone predisposed to violence. In Havenfall, the werewolf love interest is the town sheriff who has EXCELLENT social standing and is economically comfortable, and she's actually very sweet to the main heroine right from the word go and NEVER acts possessive towards her. Also she's female, and RIPPED! Seriously, Mackenzie Hunt (the werewolf) is one of the few female body builder love interests I've seen in ANY visual novel!

Lovestruck was an app that carried visual novels with wide appeal. There were fantasy stories, science fiction, gangster stories, globe trotting thief stories, you name it. Now, those stories may well soon be forgotten because they were ONLY found on the app. As a writer, I find that to be heartbreaking.

And that's only the finished stories; there were still plenty of other stories that were still receiving updates just DAYS before Voltage (the company that made Lovestruck) announced the app's permanent closure. Particularly, their then-newest visual novel My Siren Crush had only been on the app for a scant few months! It only had three routes, and NONE of them were finished yet! And now they never will be...

Really nothing else I can say. Like a good show that ended well before its time, Lovestruck is an app that closed down while it was still good. Goodbye, Lovestruck.






Thursday, January 9, 2014

Just for Fun- A Visual Novel Based on "Twilight"?

Alright, so today I had a hard day, and I didn't have time to think up anything serious to discuss today, so I figured I'd do something more for fun to help me relax. Now, I know that nine tenths of you have already hit the back button (or closed this window) so, for the one or two of you that have managed to actually stay here, I'd like to share with you a crazy idea. Now, I know "Twilight" doesn't have the best reputation in the gaming community. Or in the literary community. Or in the film community. Or on the Internet in general. Or just in general. But hear me out, I have a crazy idea! Here it is: Make "Twilight" an Otome Visual Novel!

Not like this is the worst book ever written.

Thursday, January 2, 2014

OMGWTFOTL- A parody of a genre?

Odious Manly Genuflection With Terrible Fury: One True Lamentation is a visual novel. Actually, maybe it's better to call it a parody of the visual novel genre. Or, is it a deconstruction of the genre? Is it anything at all, aside from a weird game? Can it even be called a game? Let's answer a few of these questions.

OMGWTFOTL is a visual novel, for the loosest use of the definition. First of all, the game is really, really short, as it can be beaten in 10 minutes. In comparison, don't take it personally babe, it just ain't your story takes 2 hours. Katawa Shoujo takes 10 hours to finish all the routes. And professionally made visual novels, such as Clannad can take twice as long, or even thrice as long as Katawa Shoujo! So basically, OMGWTFOTL can best be called a visual short story, though such a genre does not technically exist outside the Freeware scene. This makes it, technically, a game, albeit a short one.

The main purpose of a visual novel is to tell a story. Does OMGWTFOTL tell a story? Well, yes, surprisingly enough. There's an unnamed protagonist, and he's confronting his nemesis, Osaka Bancho, the man who raped the protagonist's sister and scooped out his best friend's eyes. The protagonist is, at first, overpowered by Osaka, but by the player's choice, can either overpower him with quick thinking and dirty fighting, ask Karl Goch to help him, or suddenly fall in love with Osaka Bancho, when the two commit lover's suicide. Or he can genuflect, which is a surefire way to end the game and get the 'bad ending'.

The 'best ending' is obtained by defeating Osaka Bancho via fighting dirty. Halfway through the game, the story of Osaka Bancho ends by way of the protagonist eating his face, then reminiscing about some guy called Kanagawa Bancho and his misadventures. Inmediately, Kanagawa takes over the game, and offers the player a choice between two new stories: one about a romance with a childhood friend, or one about tentacle rape. The childhood friend choice leads to the best ending.

The game proceeds to tell a second story. There's two kids, a boy and a girl. The boy and the girl are putting up some decorations for an upcoming school carnival, when she falls off a ladder. The boy rescues her, and she immediately confesses her love to him. Then they make out. The end. Or he can go crazy, knock her out, and assault a military base wielding nothing but a katana, while nude. Choice is yours.

So, the story is there, wacky as it is. So, the story is a comedy. Sometimes it's black comedy, sometimes it's not. But the game, is it a parody?

Well, first, we need to ask ourselves, were it a parody, what is it parodying? Well, we could make a case that it parodies short, poorly made Freeware visual novels, but let's ask ourselves a question: what would the point of such an action be? Also, if one were to look at the writing, one would see that, aside from the story of the two childhood friends, there is nothing here that is normally included in visual novels. So, is this game a parody of short freeware visual 'novels'?

The game is a comedy, with some parody elements here or there, but mostly it's an audacious comedy. It's a comedic romp about revenge, honor, love, and passion. It's a farce about the unrestrained passions that lead men to do the weird things we do, like beat up a guy to a bloody pulp or assault an army base while in the nude. Or, we can just say it's a Weird Japanese Thing and call it a day. That works just as well.

Thursday, September 5, 2013

The Friendzone and Katawa Shoujo

Friendzone: when you like someone and would prefer that person to be your lover, but that person sees you only as a friend at best. It tends to hurt, but the mature thing is to move on with your life, find someone new. Yeah, but most people don't really *do* the mature thing, do they? Nope, they need to go to some stupid site like LiveJournal or Tumblr and complain about it! Several bloggers and writers have already written about the Friendzone, and all that has needed to be said about it, has already been said. But today, I want to look at how that brilliant Visual Novel, Katawa Shoujo, deals with the concept of Friendzone.

Monday, August 26, 2013

White Knighting and Katawa Shoujo.

She's the typical gamer's fantasy girl. She's meek, she's shy, she's quiet, she's frail, she looks like she could cry at any minute. She's the girl who sits way behind in class, away from everyone else, the one who buries herself in her book. She could cry at any minute, she has extremely low self esteem. She's short, but not too short, with milky white skin, long, flowing hair black as midnight. She's thin, almost like a supermodel, and holding her is like holding a little bird. She's Hanako Ikezawa, from the freeware Visual Novel Katawa Shoujo.

Char hanako
"Uh...hello...you...want to...talk to...me? Uh... no...don't stare... uh...IGOTTOGODOSOMETHING!"


I feel like I'm forgetting something about her. What was it? Hmm. Did I mention she was shy? I did. Did I mention she has low self esteem? I did, didn't I? What did I forget about her? Hmm... Oh yeah! The reason Hanako is so shy and withdrawn is because when she was 8 years old her parents died when her house burned down. Oh, and she's also physically scarred due to third degree burns obtained from said fire. 

Monday, August 12, 2013

don't take it personally babe, it just ain't your story- It really isn't

The genre of the Visual Novel, which is horridly under represented outside of Japan, is a medium with which one can experience unforgettable tales of love (like Clannad), tales of justice (like Ace Attorney), and so forth. Because it's a niche market, you don't see many visual novels available commercially in the West, which is too bad, as we're missing out on far too many good titles. Because of this, there is an alternative: independently made, freeware titles. Some are excellence beyond excellence, like Four Leaf Studios' brilliant game, Katawa Shoujo. But this is not that game, today we look at a game called "don't take it personally babe, it just ain't your story".
Pictured left to right at the top: Kendall, Charlotte, Isabella
Pictured left to right at the bottom: Taylor, Nolan, Akira


An interesting title, and one that gives away the true meaning of the game. But let's recap, shall we?

You play as John Rook, a 38 year old man, twice divorced, who has switched careers to teaching due to some bizarre midlife crisis. It is the future, and social networking has not just become commonplace, it has become a part of daily life for practically everyone. John Rook, in a word, sucks. He's by no means a good teacher, and I speak as someone who has studied to become one. He's judgemental, dislikes some of his students (to be fair, Taylor is hard to like, but Kendall is undeserving of his scorn), and overall, he most certainly gives off the impression of someone who teaches because it's his job, not his passion. He gets better overtime, such as when he presents a movie adaptation of Shakespeare's Twelfth Night under the justification that theater is meant to be seen and not read, but there is room for improvement. And by the player's choice, he can enter a relationship with Adriana, his sixteen year old student.

John Rook is the man with the purple hair and glasses. What you are seeing here, well, it speaks for itself.


The story begins with John's first day on the job. He is given a tablet for him to view his students status updates and chats on Aimee-Connect, the Facebook of the future. He is also told not to divulge his capacity to spy on his students to anyone. Class begins. He offers his students his assistance in regards to any problems they may  have, academically or otherwise. The moment she sees him, Adriana falls for him, hard. In her Aimee profile, she describes John as 'teh smex', which is Internet jargon to describe someone as physically attractive. The player is given a choice here: either give in to Adriana or brush her off. This is one of the few player choices that affect the game, and at the same time, it doesn't. But it raises many questions regarding not just Adriana, but John Rook as well. Questions we will leave for later.

Chapter two is all about Nolan, and how his classmate, Akira, is attracted to him. NOTHING John Rook does changes what happens: Akira and Nolan get together and stay together until the end of the game. Wait, why? Ahh, this is the first time we realize the meaning behind the game's title, isn't it? Ah, but we are getting ahead of ourselves.

And in fact, that's something that happens all throughout the game. In a normal Visual Novel, your choices have a direct impact on how the story progresses. For example, in Katawa Shoujo, during the first chapter, you are given the choice between going to the library, going to town, or going to bed. If you go to town, you will begin a certain route of the game, and romance one of the girls. If you go to the library, you will romance a different girl, and her story is widely different from the first one's. And if you go to bed, same thing, you romance a third, wildly different girl. But in "don't take it personally", this does not exist. Very little of what you do has any impact on the overall plot. Why?

Ask yourself this question: Have you ever gone outside and looked at the people that go by? Maybe you've seen a man running a store. Maybe you've seen a woman out jogging. Maybe you've seen a little boy playing with sticks. And to you, that's all they are. But they are all living out their own stories. You may be the hero of your own story, but to them, you are a piece of the background. You are no major player, you're no one.

And that is what John Rook is to his students. Yes, he is their teacher, and yes, he can be friendly to them, but in their own stories? He's a minor character, someone who gets a chance to shine every now and then, but who is ultimately no one. Does Nolan care that John is twice divorced? No, because in HIS story what matters is his relationship with Akira. To Nolan, his trial is accepting himself and allowing himself to be loved by someone.  Likewise Charlotte has her own story. Her tale is one of love versus duty. She loves Kendall with all her heart, but she also feels she's been neglecting her studies as well. Prior to the game, she had broken up with Kendall so as to focus on her studies, and for most of the game she struggles with her feelings. In the ONE instance in the game where the player's choice impacts the game, what happens? The player does little more than to either encourage Charlotte to win back Kendall, or encourages Charlotte to focus on her studies more. And here is where things get interesting. No matter the choice, Charlotte is happy with herself, but, if she chooses to get back with Kendall, then what happens is something that is straight out of a movie. Charlotte, by her own volition, goes to Kendall's house, under the heavy rain, knocks on her window, and declares her undying love to her. The two then head back into the house. Does John Rook witness any of this? No. He gets to hear about it on Aimee Connect. And it's not even Kendall posting about it on her profile, no. She's talking about it to her friend Akira, in a private chat.

That's how Kendall actually talks, by the way. Here, she is expressing gratitude to her teacher for convincing the girl she loves to let go and accept her feelings. One chapter later, Kendall asks John to buy her alcohol so she and Charlotte can have a night of drunk sex. It's the player's choice whether he does or not. (Warning: Purchasing alcohol for minors is against the law)


Why would a visual novel tell a story that has options, but at the end of the day, barely any choices made by the player matter? It's because it's not John Rook's story entirely, no. The game is showing you several stories, including John's. The game is showing us how big of an impact other people can have on us, yet at the same time, how unimportant we are to other people's stories. Yes John encourages Charlotte to get back with Kendall, but that is the only moment wherein John has any impact at all in their story. If this were a Visual Novel told in Charlotte or Kendall's point of view, he'd be a minor character with ten minutes of screen time, at best. If this were a normal novel, written on paper, again focusing on Kendall or Charlotte, John Rook would appear in twenty pages, have a few unimportant lines here or there, and then get this ONE moment where he encourages Charlotte to win back Kendall.

From Nolan and Akira's point of view, John is the nice enough, but ultimately ineffectual, teacher who couldn't do a thing about Nolan's ex girlfriend, Taylor, attempt to sabotage the budding romance between the two boy. In this story, John just stood there, able to stop Taylor thanks to his access to Aimee Connect, but who did not, and only stepped in once Akira's mother demanded that he do something, the day AFTER Akira had cried himself to sleep after Taylor had gone too far.

And from Taylor's point of view, John Rook is the boring teacher who once either yelled at her for what she did to get back Nolan, or the guy who sat her down in his office to try (and fail) to get through to her head that what she did was wrong. Taylor, the least likable character in the game, beautifully sums up the main theme of the game thus: We are all the centers of our own Universes.

And that's the thing, isn't it? We are all the heroes of our own stories. We all have our struggles, we all have our obstacles to overcome. But that does not mean we are the only ones struggling. Take a step back and look around you. Everyone in this world has a story to tell, a life being lived. Ask yourself this: who am I to everyone else? What impact have I made to other people? We are the heroes of our own stories, but we are but background characters in the stories of other people. Beautiful, isn't it?

John? Look at me. What you are doing? That's illegal. Having a relationship with your student is illegal, immoral, and unethical. She is sixteen, she has been trusted under your care, and you are betraying that trust by sticking your dick where it does not belong. I know you're a twice divorcee, you're lonely, you're just starting a new career, you have no idea what you are doing, and overall your life sucks. But come on, this is not the answer. John, let go of the jail bait, drive her home, and we can all pretend this didn't happen. She's just a teenage girl with a crush, John. Don't take advantage of her.